Every scene is a hand-written GPU shader that moves with the music. New ones land with every release.









laser_show: the rig changes formation every four bars, and the beams cut through drifting smoke.
A taste of each family. Heavy 3D scenes are tagged and switch on automatically on GPUs that can run them.
Raymarched worlds with bloom and filmic tone mapping. Festival stages, megacities, deep-sea caustics, ice caves, stained-glass cathedrals.
Thin saturated beams through fog-machine smoke, with a new formation every four bars.
Smooth, endless travel that speeds up with the energy of the track. No jerky flashes.
Scenes that draw the music itself: spectrum, waveform, waterfall, meters.
Sunsets, rain, mountains and northern lights, moving with the mix.
Kaleidoscopes, fractals, fluid and liquid chrome.
Shockwaves, pyro, comets, LED walls and retro-futurist grids.
An optional engine adds big-screen shows with real-time lighting and geometry.
Download Trippin, play a track, and watch the library react.