130+ scenes

Photoreal to abstract

Every scene is a hand-written GPU shader that moves with the music. New ones land with every release.

stage_rig
stage_rig
rooftop_city
rooftop_city
neon_coaster
neon_coaster
glass_monoliths
glass_monoliths
chrome_bloom
chrome_bloom
gyro_core
gyro_core
kifs_cathedral
kifs_cathedral
morph_sculpture
morph_sculpture
laser_show: beams through fog-machine smoke, changing formation every four bars

laser_show: the rig changes formation every four bars, and the beams cut through drifting smoke.

The library

What's inside

A taste of each family. Heavy 3D scenes are tagged and switch on automatically on GPUs that can run them.

Photoreal 3D

Raymarched worlds with bloom and filmic tone mapping. Festival stages, megacities, deep-sea caustics, ice caves, stained-glass cathedrals.

stage_rigrooftop_cityneon_coasterglass_monolithssalt_flatsorbit_nightstorm_frontneon_alleydeep_blueglacier_cavemegastructureinfinity_roomcathedraldesert_highwayfirefly_forestsubway_rush

Lasers & light rigs

Thin saturated beams through fog-machine smoke, with a new formation every four bars.

laser_showlaser_cavernwarehouse_hazebeam_sweep

Tunnels & flights

Smooth, endless travel that speeds up with the energy of the track. No jerky flashes.

neon_portalsblock_tunnelfractal_flightportal_zoomring_runnertunnelsynthwavecanyon_runcrystal_cavearch_run

Analysers

Scenes that draw the music itself: spectrum, waveform, waterfall, meters.

eq_barseq_roundeq_skylinescopespectrogramlissajousvuled_wallwaveshaperpolar_bloom

Scenery

Sunsets, rain, mountains and northern lights, moving with the mix.

oceancloudscity_rainhighlandsdunesaurora

Mandalas & abstract

Kaleidoscopes, fractals, fluid and liquid chrome.

fire_mandalajulia_portalkaleidofluidchrome_bloomchrome_ferrogyro_corekifs_cathedralmorph_sculpturespiral_galaxynebula

Pulse, particles & graphic

Shockwaves, pyro, comets, LED walls and retro-futurist grids.

shockwavessparkscometsmetaballshelixlight_trailsbokeh_lightsdot_fieldwarp_gridvortexplasmafireworks

Festival screens (Unity engine)

An optional engine adds big-screen shows with real-time lighting and geometry.

unity_stageunity_crystalsunity_flowunity_leviathanunity_sculptureunity_colossusunity_tidal_cathedral
See them move

Screenshots don't do them justice

Download Trippin, play a track, and watch the library react.